Return

In Final Fantasy XIV, when you get to level 40 you get the "Assassinate" skill, which makes sense, since you are going from the Rogue class to the Ninja job, but, at level 56, this action changes, "Dream Within a Dream", Ninja has a lot of parallels with the Naruto franchise and takes inspiration from it's Jutsus and techniques with some direct refferences, like: Katon, Hyoton, Hyosho Ranryu and Goka Mekkyaku. When thinking about this I initially concluded that it was a parallel with Itachi's Mangekyo, being stuck in a 3 layered dream ("Dream Within a Dream" japanese name is "3 Layered Dream") destined to suffer in that illusion that you can't wake up from. Whoever, since I last looked into this, I grew up, I studied more, I played other games, I experienced more, I read more, and... and now, I think it's more than that, I think it goes beyond assassinating someone, and it is also the reason why we don't get that action in PVP and only in PVE. I think it is about Waking Up.

Waking up is a concept that is used in several different meanings and manners, literal, getting throught an obstacle, discovering the truth, being reborn, and sometimes... dying... realizing that you can't return to that place that never existed, longing, in it's every form, it requires you to accept something, and accepting somethings can be tought at times, accept someones death, that times have moved on, or that you moved on, a game that depicts this subject in an interesting way, is OMORI, but first, I want to talk about Ocarina of Time.

I'm a big fan of the Zelda franchise, but, I've recently been drawn away from the more recent games, them being BOTW and TOTK, but this is no surprise, I don't really enjoy true open world games.

I wrote the phrase above about a month ago, and I don't quite remember where was I going with it, and I think this is going to make this much more interesting, as you are going to follow me, in my dive into my own mind and try to understand what I was trying to develop.

In Ocarina of Time (or OOT for short), you are once again in the shoes of the hero of time, Link, a Hylian kid living in the Kokiri forest, and once again, he wakes up to his fate that he was doomed to follow, but, not for the last time in the game, even though he wakes up at the beggining, he wakes up as a kid, unprepared, so... He prepares himself the best he can, and almost like that was not bound to happen in that era, somehow, something changes, and Ganondorf takes advantage of it. He wasn't prepared, he was too late. In a desperate measure, Link goes into the temple of time, and opens the door, wields the Master Sword, and 7 years in the future, he, once again, wakes up.

He once again have failed, Ganondorf has taken control, he has lost the place and people that he knew, lost his time, and wakes up from what seemed to be a bad dream, into a worst reality. Or, did he? At the end of the game, in the if we follow the perspective of our link, he goes back to his childhood and is once again fated to live a life that he hasn't choosen, once again forced...

To be continued...